Wizards in DarkSun

Wizard Magic in DarkSun

Wizardly magic derives directly from the life forces inherent in the ecosystem. Defilers have no qualms about exploiting the environment, as every spell they cast sucks the life from the surrounding area and turns it into a sterile wasteland. Defilers dragin the environmental energy around them to cast spells, and are considered evil; surrounding areas of vegetation turn to ash whenever a deflier prepares spells, which explains the current barren state of the planet. Preservers take special care when preparing spells and only extract as much energy from the environment as they need, thus avoiding the side effects. Preservers, striving to wield magic in harmony with nature, cause no damage to the environment when they cast spells. However, virtue comes with a price, as preservers advance in level at a much slower rate than the self-serving defilers. Preservers and druids have a negative view of defilers, and both preservers and defilers are rare.

Wizards in DarkSun

AD&D: Desert Nights RikCameron